Venture capitalists invested $10 million in this Blockchain Gaming Marketplace. Now they rise from the crowd so that everyone can invest

Venture capitalists invested  million in this Blockchain Gaming Marketplace.  Now they rise from the crowd so that everyone can invest

Venture capitalists (VCs) and high-net-worth angel investors once owned the startup investment space. It used to be illegal for regular investors to invest in startups, but that is changing fast. Now, not only is it possible for ordinary investors to invest in the same startups as VCs, but often they get in on better terms.

One such example is Gameflipwhich raised $10 million from venture capital and is now open for anyone to invest.

Gameflip wants to capitalize on the growing trend of transferability of game assets through both blockchain and non-blockchain related game items. Dozens of games today are built around the transferability of assets, and others with natural markets have emerged.

This has also attracted attention from Silicon Valley. The company has raised $10 million from VCs such as PlayNext, Lightbank, GoAhead Ventures and Bullpen Capital.

What happened: Gameflip, a leading platform for buying and selling in-game items, recently launched an equity crowdfunding, or community round, meaning anyone can invest.

Counter-Strike: Global Offensive (CS:GO) and Team Fortress 2 (TF2) are two of the most famous examples of games that develop secondary markets for in-game items. Before Steam, the popular PC gaming platform, officially created its marketplace, players often had to join special servers and trade in-game. Now there are several Steam-based games that allow you to seamlessly trade in-game items in their marketplace.

But there are hundreds of games that aren’t on or recognized by Steam or its marketplace, giving marketplaces like this a wide opportunity. This does not include the billion-dollar non-fungible token (NFT) craze that is still developing and its continued implementation in games for this very reason.

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Gameflip is not a small operation. The top accounts sell millions of dollars in merchandise and it has over $140 million in volume on the platform. It also consistently ranks #1 in searches for anything related to buying and selling in-game items.

The days of VCs investing in these startups and solely sharing in all the potential upside are over. Now anyone can invest in companies like Gameflip.

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